Overwatch 2’s first beta PvP game wrapped up May 17th, leaving the development team with plenty of data to check before the next beta begins. Now, Blizzard has shared some of that data in a blog post, revealing some interesting stats about champion usage rates, win rates, amateur effects and recent tech.
The blog reveals that new Overwatch 2 damage hero Sojourn had a very high usage rate at the start of the beta, peaking at around 80% – meaning Sojourn was in both teams for more than half of his playing time. As you might expect for a new character, the usage rate was incredibly high at the start of the beta, and then quickly decreased. Among the reworked characters, Orisa saw the highest use, followed by Doomfist, then Bastion and Sombra.
Blizzard also shared a chart showing “weighted” scores, where character usage rates are evaluated against the number of other heroes in the same role. This change in metrics significantly reduces Ana’s dominance in the original graph, while Sojourn and Orisa appear as obvious outliers with high relative utilization rates.
The post also goes into hero win rates, which is something the developers have to take into account when considering potential balance changes for the upcoming sequel. The data is more complex than it sounds, however, with the blog post explaining that new characters that people just learn to play with will generally have lower win rates than the heroes players have been able to use since the original Overwatch first launched.
A series of graphs looks at how different beta patches affect win rates, showing that the May 5 balance patch immediately affected the modified characters’ win rates, with Zenyatta receiving a major win boost, and Soldier 76 losing some of its dominance among Damage heroes.
Overwatch 2 Beta Gameplay Livestream
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The full post is worth reading for those interested in how Overwatch 2 is developing. Fans should also stay tuned for more news coming June 16, including details on how to participate in the next beta.
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