Mercy super jump and changes for Baptiste and Sojourn

Although the first Monitor 2 The beta will end in just a few days, and Blizzard will be rolling out another balance patch to try a few things out. One was hinted at earlier this week in the form of facilitating the Mercy super jump.

More from ForbesMercy’s Super Jump may become an official ability in ‘Overwatch 2’

This ability was not officially part of the Mercy suite, but players have been using it extensively for years. The problem is that it can be difficult to withdraw due to the timing and button combinations required. As part of this patch, Team 4 is attempting to officially transition into the Mercy Toolkit. Undo the Guardian Angel with the bend button, and you’ll gain some vertical height.

here full Monitor 2 May 12 beta patch notes, which also includes changes for Baptiste and Sojourn, along with developer comments and my thoughts.


Guardian Angel

  • It can now also be canceled using the bend switch. If this switch is used to cancel the ability, Mercy will be launched high into the air.

Dev Notes: This is an initial implementation of a new functionality designed to give Mercy players more choices in how they use their Guardian Angel. Some Mercy players were already able to do similar boosts using a rather complex technique often referred to as “super-jumping”. This new functionality will allow all players to perform similar boosts more consistently, while the original technology is still there and remains the same.

In some ways, the new cancel boost is even more powerful than the original method, as players can do so at any time rather than requiring them to be near their target. This is just an initial implementation and we are eager to get feedback on how we can improve it.

As I wrote earlier, I like this step in principle. I’m glad it’s not on its cooldown (although it will be linked to the shorter period of the Guardian Angel) and that Mercy players will have more control over exactly how to use the super jump. You will still be able to use the old version of Super Jump if you prefer.


Regenerative explosion

  • Now 50 heals instantly and 50 over time, instead of 100 over time. In addition, the instant healing portion on health targets will be multiplied by 50% or less (Please note that we are aware of an issue where this ability was not updated on the Hero info screen.)
  • Baptiste no longer heals twice

Dev Notes: This change helps cement Baptiste’s character as a support hero who can save allies in moments of clutch. This new function is intended to synergize with the Field of Eternity, allowing for a faster recovery after saving his allies (or himself!) from imminent danger.

Looks like a strong Baptiste buff. There have been some concerns that it is less useful in Monitor 2 Due to the spread of his teammates (which resulted in him getting an ammo boost in the previous patch). This may encourage Pap’s teammates to stay close to their dreaded handler.



  • Basic rate of fire increased from 13 to 15 rounds per second
  • Maximum ammo increased from 40 to 45

Dev notes: Sojourn has been a little weak since her initial addition to the list. While this change doesn’t seem huge, increasing her fire rate increases her alternate charge rate and final gains, as well as increasing her initial fire DPS.

When the weapon’s rate of fire changes, it also changes how quickly the weapon drains its magazine and runs out of ammo. We are increasing its repertoire to make up for it.

New heroes will always need some fine-tuning for some time after players get their hands on them for the first time. It’s a decent boost that might boost Sojourn’s pick rate, and might lead to seeing more of her in the Overwatch League.

This patch is now published on a beta version for PC. the first Monitor 2 The beta is scheduled to run until Tuesday, May 17th at 2 PM ET.


Leave a Comment

%d bloggers like this: