Overwatch 2 beta brings new content to an old game

My love for indie games and weird hardware is well documented, but I have to admit it here: the game I spent the most hours on is Note and watch. I’ve been playing since it came out in 2016, mostly on PlayStation, but I also have accounts on Xbox and PC. I’m the main Mei, D.Va and Moira, along with Symmetra and Orisa, and to this day I play the competitive mode about three times a week.

I was desperate to get my hand Monitor 2, especially since Blizzard has been teasing her for over two years. this week , Monitor 2 The beta was launched and I was finally able to see how this thing plays, complete with a new damage hero, Sojourn, and a new 5v5 format.

Let’s call it as it is: Note and watch It has become obsolete over the past year or so, with minimal updates and unofficial freezes of new heroes, maps, and modes. This isn’t just an opinion either – it’s gotten so bad that Game Director Aaron Keeler for a lack of it Note and watch Content and contact back in March.

The beta is by no means a final product, but it does feature all the things Blizzard is trying to tweak, including updates to audio cues, animations, clearer environments, and full reworks of some of the old heroes. Monitor 2 It looks really cool, and I don’t think it’s just because we’ve been denied new content for so long. Gunshots and blasts carry more bass and cut cleanly, while the headshot cuts through the chaos with a sharp, satisfying sound.

Besides visual and lighting improvements to existing maps, Monitor 2 Adds a new scoreboard when you press the tab that displays stats for all players in the game, listing kills, assists, deaths, heals, and damage. I appreciate the transparency, but even with all the data revealed, I don’t think this will stop toxic players from yelling at their handlers every time they lose a round, and even when they win. (Seriously, chill out—we play with kids literally half the time.)

Monitor 2 Introduces four new maps And a new game mode called Push, which replaces Assault in competitive and fast-paced gameplay. This means there are no more assault maps in the standard rotation, and frankly, I’m happy to say goodbye to Hanamura, Temple of Anubis, Volskaya, Paris, and the colony of Horizon Lunar. These maps look static and constrained, and I particularly enjoy the excitement built in Toronto and Rome, the new push environments.

Monitor 2

In Push, teams try to take control of a large robot and make it move a barrier towards the enemy base; Both Toronto and Rome have ramps, bridges, and multiple platforms to scale, with a wide winding path the robot will walk. The maps are full of idle vehicles, poles, and street lights, providing cover and obstacles in equal measure. Toronto and Rome feel more lively than previous Assault maps, and the pace of Push matches develops nicely as the game progresses. In balanced matches, robot ownership is switched back and forth like a tug of war as the timer goes down, and the team that pushed the barrier away wins. But even in one-sided rounds, as the robot gets closer and closer to the enemy base, the return to battle for the winning team gets longer and longer, increasing the risk of each death.

In terms of gameplay, the most prominent feature in Monitor 2 It is the switch from a 6-player team to 5-player team, which results in the loss of one tank role in the process. This means two healers, two injured champions and one tank per team. I’ll be honest, I hardly notice the drop in players in any mode, and the matches are still packed with action, strategy and danger. Playing as a tank doesn’t feel overwhelming either. Blizzard has tweaked the stats for all of the Tank Heroes – and the Doomfist, who have gone from damage to tank – to make up for the roster change and they seem to shake just fine.

Speaking of heroes, Sojourn is the first new character to hit Overwatch in two years, and it’s full of fun to play, if a little basic. Sojourn is another heroine in the field of transhumanism and her main weapon is a large pistol. Its primary ability is an electromagnetic cannon that fires energy projectiles and is similar to the main weapon of a Soldier 76; Its secondary option is a single high-impact shot that hits exactly where it is fired, without the need for guidance. This shot is not automatically available – it charges when Sojourn hits her primary weapon, and the charge disappears if she stops dealing damage, triggering action at all times. Switching between projectile abilities and hitting abilities is tricky, and this adds an impressive layer of complexity to Sojourn’s skill set. Otherwise, it is able to glide a great distance in any direction and can throw an energy ball that attracts and damages enemies in a circular area. Its final finish is somewhat dull, as it added strength to its electromagnetic cannon for a short while. I suppose Blizzard will constantly replace this ability, perhaps even before the full game is released. Remember, this is all still experimental and rumor has it Monitor 2 They won’t actually be announced until 2023, so I’m counting on some significant fixes.

Monitor 2

Monitor 2

In total, 26 current heroes of . have been updated Monitor 2. Orissa saw some of the most drastic changes: her armor and gravity orb had disappeared and replaced them with an incredibly satisfying spear. She can throw a spear directly at enemies for varying skill shots and a powerful shock, or spin in front of her, deflecting incoming projectiles, and doing damage to any enemies she hits. Its ending is much improved as well – instead of providing a team boost, Orisa stands her ground, pulling out enemies and gathering strength before unleashing them in a flurry of damage. I tend to play every tank like a diving tank, especially with the spinning shaft and its fortification ability, the Orisa is actually up to the challenge.

not all Monitor 2 Successful rework, in my book. Mei is one of my main devices and has been reduced within an inch of its life – its heat-sucking detonator doesn’t actually freeze enemies anymore, instead slowing them down at a steady rate without accumulating. Its ice wall is weaker and it can’t travel long distances, freezing it won’t protect it from Sigma’s gravitational flow, and it’s hard to open permanently. Blizzard, why do you hate Mei? I ask for a friend. This friend is Mi.

In general, this looks like Note and watch Renew we wanted. in beta phase, Monitor 2 It looks and sounds better than the original, and the new game mode, hero, and maps feel great, even with one less player per team. Now just polish the Mei and take this game to the masses, Blizzard. We’ve waited long enough.

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