Overwatch’s Doomfist and Orisa receive major modifications in Overwatch 2.
While all 32 of the original Overwatch characters return for the sequel, Blizzard announced two more mods (to join Bastion and Sombra) in a blog post, revealing that Doomfist has even changed his role.
He’ll go from being a destroyer hero to a tank, losing his super ability in the process. Instead, Doomfist is now equipped with a Power Block, a shield ability that protects against frontal attacks, and his health has been increased from 250 to 450.
Blocking massive damage with the shield will boost the ability of Rocket Punch, which will travel faster, further and deal increased damage when enabled.
“The Power Block looks kind of like Zarya when people shoot her armor, but instead of taking damage negatively, his next punch will get a buff that lasts until he uses the Rocket Punch or is eliminated,” said lead hero designer Jeff Goodman. “When you block a heavy-hitter attack, you get your power instantly. It almost feels like Barry.”
His last major change is in his Seismic Slam ability, which now fires a Doomfist in a similar way to Winston’s jump, and when hit will slow enemies down and deal damage.
Screenshots from Overwatch 2 PvP Beta
Goodman said he received other modifications as well, which can be seen in Blizzard’s drawing (above) but overall, “Doomfest has super aerodynamic movement on all planes at the moment.” “He’s gained quite a bit of mobility with Seismic Slam, but he doesn’t have the same amount of unpredictable jerky motion.”
Orisa has also been adapted to work better in the new five-versus-five games, and while Doomfist has received new defensive abilities, Orisa’s rework has focused more on dealing damage.
Her protective barrier, stop, and supercharger abilities are all but gone, and her base fire now fires a larger projectile that deals more damage the closer she gets to enemies.
“Her weaponry encourages her to get closer to enemies and play more in Overwatch 2,” chief designer Brandon Brennan said, and her increased health and armor contribute to this idea.
Its secondary fire, a new ability called Energy Javelin, is a skill projectile that hits the first enemy in its path, acting as a micro-shock that deals more damage when there’s a wall behind you.
Orisa’s next new ability is the Javelin Spin, which, as the name suggests, is about throwing a javelin that destroys incoming projectiles while pushing enemies back and increasing speed forward.
Brennan said, “Our main goal with the Javelin Spin is to help Orisa engage in combat. And when combined with her other abilities, she can become a lethal combination. You can collect enemies back and continue using the Energy Javelin to push them into the wall.”
The new Ultimate is Terra Surge, which fortifies Orisa and pulls out nearby enemies while launching an AOE attack, providing the perfect opportunity for the team to orchestrate a series of powerful attacks on the enemy.
“We started her rework with the removal of the Orissa bulkhead and her stopping power, but we still thought Halt was really cool,” Brennan said. “We’ve incorporated the idea of Halt into the end of the new Orisa, and that’s where the attraction is.”
Blizzard hasn’t revealed if more mods are on the way but at least some players will be able to test these changes in the upcoming closed beta.
The new hero, Sojourn, will also be playable, which means that its formidable electromagnetic cannon and focus on maneuverability can be experienced for the first time as well.
The closed beta for PC arrives on April 26, and while Blizzard hasn’t officially confirmed the game’s launch date, it did say that PvP and PvE modes will arrive separately.
Ryan Dinsdale is a freelance translator at IGN who occasionally remembers @thelastdinsdale’s tweet. He’ll be talking about The Witcher all day long.