The most played heroes in Overwatch 2 PvP Beta have been revealed

Blizzard has revealed the most playable heroes from the first beta of Overwatch 2 along with plenty of other data the development studio has collected over the course of the game’s first public test run.

Sojourn, the only new playable hero available in beta, is predictably starting the beta as the most used hero, according to the Blizzard blog. Her pick rate started at an astonishing 80% as players were quick to try out her collection. Their weighted use rate, which is calculated relative to the number of heroes in the same turn, shows that they are chosen over other damage heroes at an amazing rate.

Over time, Sojourn’s overall usage rate has dropped to nearly 30%, and despite its likely low usage rate besides him, it has remained one of the most popular heroes in beta.

The second highest usage rate went to Ana, a support that is still popular in the live version of Overwatch 1. It stayed steady at around 60% pick rate for the duration of the trial.

Among the recast heroes, Orissa started with the highest pick rate of around 45%. It has steadily fallen out of favor over time to align with Doomfist, the second most-chosen hero to ever get a recast. Bastion and Sombra, the other two recast heroes, enjoyed raw pick rates of around 20% and 10% respectively, which decreased to about 10% for both.

In the blog post, the development team explains that it is interpreting how long a hero plays in a particular match when calculating that hero’s win rate. For example, if a player Sojourn plays for half of a 10-minute match and then goes on to win, Sojourn earns 0.5 “win break”. Winning fractions (and loss fractions, which are calculated in the same way) are summed across all matches played, then divided by the sum of Sojourn fractions. This creates a win rate that is more accurately interpreted for switching between heroes.

Then, to calculate champions who have had the most play – like Sojourn – Blizzard uses a separate metric called the “mismatched” win rate. This metric ignores matches in which the respective champion has appeared on both teams. This gives a more accurate reading of how the hero plays when the same hero is not dispatched by the other team.

Using mismatched wins, Symmetra had the highest win rate in the game, hovering around 60% throughout the trial period. This is likely the result of players using Symmetra exclusively in situations where they are stronger – for example, defending the first point of the map – and switching them when they are no longer suitable.

Reinhardt had the second highest non-match winning rate, ranging from 57% to 58%.

Sojourn and Orisa had the opposite experience, with players flocked to them even when they weren’t the right choice. This hurt their irreversible win rates, pushing them down to 43% and 45%, respectively. However, they managed to outpace Baptiste, whose mismatched win rate was the lowest during the beta, dropping from around 43% to nearly 42% by the end.

Blizzard plans to examine all of this data and more to help balance the next round of beta testing, the information of which will likely be revealed at the Overwatch 2 event scheduled for June 16.

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